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Adeer
Posted On 11/03/01 02:01PM |
while grouping i have found that the best thing a shaman can do is to
join the defensive side of the group, that means, no dots, no blasts and
most importantly NO MELEE. (sorry all you battle shamans out there).
what i mean is that you should first slow the mob that the main
tank/puller is on, than slow every other mob that is at the camp, since
slow is a huge taunt that means that these mobs will be all over you. so
what do you do with them you ask, simple, pull back away from the rest
of the group and root them, than go and continue slowing the rest of the
mobs. that helps the tanks because they aren't getting hit as much, the
cleric cause he doesn't have to heal as much, and most importantly the
enchanter because it keeps the mobs off of him and when his mez breaks
the mob runs after you because the slow is more of a taunt than the mez.
now with the mob on you after the broken mez i would suggest a root
while the enchanter re-mezzes it. my logic behind all this is that i
would much rather have a mob on a shaman than on an enchanter because
the enchanter will die if a mob is on him for more than about 10seconds.
also, in groups that dont have enchanters shaman make pretty good
replacements, using the slow root tactics the mobs are generally not a
problem. now, since shaman arent tanks they cant take much punishment
either, that is why you should have a regen on yourself at all times,
not only does it help keep you alive it help with your cannibalizing,
also try and keep a regen on the main tank, the cleric and the
enchanter, normally the cleric and enchanter only get hit once or twice
before it gets mezzed/taunted off so a regen would help with the clerics
mana.
now with regards to buffing, i have found it best to keep a stamina buff
on everyone in the party, a talisman buff on everyone except the int
casters ( talisman stacks with symbol but not the int selfshields) a
strength and dexterity buff on all the tanks, an agility buff on the
rogues and monks, and finally a charisma buff on the bards and
enchanters.
now, shaman soloing... i have tried many different tactics but this one
seems to work the best
1. summon a pet, buff it with str, sta, talisman, ac
2. pull the mob with a slow
3. root the mob
4. stack your poison and disease dots on the mob
5. re-root and reapply dots as necessary
6. when the mob gets down to half hp send in your pet, sending in your
pet any earlier will mean certain death for it.
7. depending on your style of play you could melee when its at half
health, personally i don't cause i think my time is better spent medding
than hitting a mob for 2 damage every 30 seconds, but that's just me
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