Aaryn
Posted On 01/02/02 02:27PM

A few warrior and grouping tips I've learned:

Attack from behind: Get EVERYONE attacking from behind, except the main tank. If you have a decent warrior in the group, he/she should be able to hold aggro, even with everyone else at the mob's back. Don't believe the rogue in the group that says that everyone in the group needs to be on same side opposite him. A good warrior will be able to hold aggro over 90% of the time.

Multiple mobs: Assuming the mob has been mezzed, everyone in the group(s) need to let the main assist break aggro. Warriors should always taunt the mezzed mob at least 2 times before breaking mez, and should break mez with a bash to stun the mob. As said in an earlier post, mez generates bunches of aggro for the chanter, and if the mezzed mob comes to life before aggro has switched, the group will not last long.

Sit Aggro: If you're fighting a mob, and get it down in hits, and your nuker let's fly with the damage, and gets aggro, if you can't taunt the mob off, don't wait for recycle time, get right next to the mob, and sit down. Mobs REALLY hate when you sit down next to them. Who cares that you take max dmg when sitting, yer a tank, yer supposed to take damage. Besides, you have SO much more hp than that mage/chanter/wizzy there that's getting beat on.

Distance Aggro: Let's face it, our weapons have a pretty good range. You can hit mobs from a decent distance out. Everyone in the group should be at max range that still allows them to hit the mob. Except for the main tank. He should be right up there, in the mob's face. For many mobs, it might even appear as tho yer looking thru the inside of the mob. Doesn't matter, yer not there to look pretty, yer there to tank and hold aggro, and mobs tend to go for the one's closest them.

For casters and non-tanks: If you get a mob beating on you, please don't run around like a stoneleer cockatrice with it's head cut off. All yer gonna do is give the mob free shots at yer back. Stand still, let the tank get to you and regain aggro. He/she can't do that if yer running around. And running around in some places will aggro other mobs, and a controlled situation just became an uncontrolled one, and here's hoping nobody gets left behind in the evac, or dies before evac.

Hope some of these suggestions help!

Aaryn Devaliant
Barb Champion of JinXed

 

     Tharak
Posted On 01/02/02 02:31PM

okay guys here we go. I play a warrior (lvl 53) and a chanter(lvl 45), so i must say i know a bit about aggro on chanters and how to get em off. depending on the situation and patience lvl of the grp i usually don't break a mez untill at the least 2 taunts ( i try for 3 taunts) but it usually works. i know it may take a little longer but it really saves an arse whoopin on the chanter. Assisting the main assist is a really big deal. nothin aggrivates me more than a player breakin mezz's. i know it happens on accident every once in a while but still very aggrivating (death by stupidity is allways aggrivating). Beg, now that is a new tactic i must play around with. Well chanters out there, there is a spell line that came out in Luclin: Calming visage and Haunting Visage. Haunting visage raises the hate on the PC you cast it on and calming does the opposite. What i am getting at is, just as the main assist is about to break mez on the mob, cast Haunting Visage on him it's allmost a guaranteed aggro on the tank. I know Chanters don't have the slot for it but make a slot for it..it's very usefull. There's my 2cp on the aggro thing

Tharak
Champion of Kaladim
Proud Leader of the Shadow's End