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            azartz 
              Posted On 02/05/02 05:20PM | 
           
        
       
      
      
        I'm kinda suprised that nobody has talked about quad-kiting so to help
        all the young wizards out there I'll post about how to quad-kite. 
        You start out quad-kiting at 34 when you get CoF(circle of force). There
        are 2 items that you must have to quad:SoW and Staff of Temperate Flux.
        I started out quading in IC, and whatever people tell you I suggest not
        Quading the kitties. Instead quad the shadow gaurdians outside ToFS.They
        have fixed routes they go on, don't help each other, and are much slower
        than the kitties, have a zone nearby to run to, and dispite their
        appierance dont have a high cold resist. Do not bind yourself in the
        zone you are quading in. Spells I suggest up at 34 are: ice shock, frost
        shock, CoF, BoF, tishan, yonder, harvest, and gate. You pull what you
        want to to kite using SoTF(make a hotkey for it). Once you have what you
        want run in a big circle. DO NOT hold down the turn arrow key, only the
        run. Instead tap the turn. Once you have completed 1 circle, check your
        pulls by turning around and running backwards. If they are nice and
        tight begin running away from them, if not repeat the circle process.
        When you begin running away click your SoTF until you get the target is
        out of range message about 4 or 5 times then click BoF until it casts on
        them. If you snag all of them it is pretty simple, Click SoTF until you
        are out of range and then cast CoF. Do that until they are dead, but if
        one or more resists, then you have to target one that resisted and run
        until you are out of range and cast BoF again until it doesn't resist.
        If you use over one bubble of mana trying to snare I suggest you zone
        out and retry. Now once you have snared the resisters you have to bring
        them back together. I usually stand in the middle of the 2 groups until
        they get to close for comfort;then run in a smaller circle than you did
        at the beginning. Run out of range and cast BoF until none resist and
        then do whats above. Now if they resist CoF and the rest are running
        except this one, begin running away until out of range and cast your
        highest damaging spell that you can afford which will probably kill it,
        but now you are out of mana or close to it and the creatures gated back
        to where they spawned from. So cast harvest and begin picking them one
        by one using a spell from 1 or 2 spell lvls ago. If you waited too long
        to kill one just leave it alone. 
        Thats about it. Enjoy the hunt. 
         
         
        Azartz Sunscars 39 wizard 
        Member of UCoV
       
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